Hooks
static bool BeforeCvDiplomacyAI_IsMusteringForAttack(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsMusteringForAttack(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsMusteringForAttack(bool (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsMusteringForAttack>(host, &BeforeCvDiplomacyAI_IsMusteringForAttack);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsMusteringForAttack>(host, &AfterCvDiplomacyAI_IsMusteringForAttack);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsMusteringForAttack>(host, &ReplaceCvDiplomacyAI_IsMusteringForAttack);