Hooks
static bool BeforeCvDiplomacyAI_GetWarDamageLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes& result);static void AfterCvDiplomacyAI_GetWarDamageLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes& result);static WarDamageLevelTypes ReplaceCvDiplomacyAI_GetWarDamageLevel(WarDamageLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &BeforeCvDiplomacyAI_GetWarDamageLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &AfterCvDiplomacyAI_GetWarDamageLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &ReplaceCvDiplomacyAI_GetWarDamageLevel);