Bazaar developer reference

CvDiplomacyAI::GetWarDamageLevel(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 8978
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetWarDamageLevel

Hooks

static bool BeforeCvDiplomacyAI_GetWarDamageLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes& result);static void AfterCvDiplomacyAI_GetWarDamageLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes& result);static WarDamageLevelTypes ReplaceCvDiplomacyAI_GetWarDamageLevel(WarDamageLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &BeforeCvDiplomacyAI_GetWarDamageLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &AfterCvDiplomacyAI_GetWarDamageLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetWarDamageLevel>(host, &ReplaceCvDiplomacyAI_GetWarDamageLevel);

Code

8977/// How much damage have we taken in a war against a particular Player?8978WarDamageLevelTypes CvDiplomacyAI::GetWarDamageLevel(PlayerTypes ePlayer) const8979{8980	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8981	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8982	return (WarDamageLevelTypes) m_paeWarDamageLevel[ePlayer];8983}

Called by