Bazaar developer reference

CvDiplomacyAI::GetTreatyWillingToAccept(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 5458
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept

Hooks

static bool BeforeCvDiplomacyAI_GetTreatyWillingToAccept(const CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes& result);static void AfterCvDiplomacyAI_GetTreatyWillingToAccept(const CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes& result);static PeaceTreatyTypes ReplaceCvDiplomacyAI_GetTreatyWillingToAccept(PeaceTreatyTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &BeforeCvDiplomacyAI_GetTreatyWillingToAccept);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &AfterCvDiplomacyAI_GetTreatyWillingToAccept);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &ReplaceCvDiplomacyAI_GetTreatyWillingToAccept);

Code

5457// What are we willing to accept from ePlayer to make peace?5458PeaceTreatyTypes CvDiplomacyAI::GetTreatyWillingToAccept(PlayerTypes ePlayer) const5459{5460	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5461	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5462	return (PeaceTreatyTypes) m_paePeaceTreatyWillingToAccept[ePlayer];5463}

Called by