CvDiplomacyAI::GetTreatyWillingToAccept(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 5458
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept
Hooks
static bool BeforeCvDiplomacyAI_GetTreatyWillingToAccept(const CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes& result);static void AfterCvDiplomacyAI_GetTreatyWillingToAccept(const CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes& result);static PeaceTreatyTypes ReplaceCvDiplomacyAI_GetTreatyWillingToAccept(PeaceTreatyTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &BeforeCvDiplomacyAI_GetTreatyWillingToAccept);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &AfterCvDiplomacyAI_GetTreatyWillingToAccept);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTreatyWillingToAccept>(host, &ReplaceCvDiplomacyAI_GetTreatyWillingToAccept);
Code
5457// What are we willing to accept from ePlayer to make peace?5458PeaceTreatyTypes CvDiplomacyAI::GetTreatyWillingToAccept(PlayerTypes ePlayer) const5459{5460 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5461 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5462 return (PeaceTreatyTypes) m_paePeaceTreatyWillingToAccept[ePlayer];5463}
Called by
- CvDealAI::DoTradeScreenOpened()
- CvDealAI::IsOfferPeace(PlayerTypes, CvDeal *, bool)
- CvDiplomacyAI::DoFromUIDiploEvent(PlayerTypes, FromUIDiploEventTypes, int, int)
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvDiplomacyAI::IsActHostileTowardsHuman(PlayerTypes)
- CvDiplomacyAI::LogWarPeaceWillingToAccept(CvString &, PlayerTypes)