CvDiplomacyAI::GetPlayerTargetValue(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 6731
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetPlayerTargetValue
Hooks
static bool BeforeCvDiplomacyAI_GetPlayerTargetValue(const CvDiplomacyAI* self, PlayerTypes ePlayer, TargetValueTypes& result);static void AfterCvDiplomacyAI_GetPlayerTargetValue(const CvDiplomacyAI* self, PlayerTypes ePlayer, TargetValueTypes& result);static TargetValueTypes ReplaceCvDiplomacyAI_GetPlayerTargetValue(TargetValueTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetPlayerTargetValue>(host, &BeforeCvDiplomacyAI_GetPlayerTargetValue);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetPlayerTargetValue>(host, &AfterCvDiplomacyAI_GetPlayerTargetValue);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetPlayerTargetValue>(host, &ReplaceCvDiplomacyAI_GetPlayerTargetValue);
Code
6730/// What is our assessment of this player's value as a military target?6731TargetValueTypes CvDiplomacyAI::GetPlayerTargetValue(PlayerTypes ePlayer) const6732{6733 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6734 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6735 return (TargetValueTypes) m_paePlayerTargetValue[ePlayer];6736}
Called by
- CvDiplomacyAI::DoUpdatePeaceTreatyWillingness()
- CvDiplomacyAI::DoUpdateWarProjections()
- CvDiplomacyAI::DoUpdateWarStates()
- CvDiplomacyAI::GetBestApproachTowardsMinorCiv(PlayerTypes, int &, bool, bool)
- CvDiplomacyAI::GetCoopWarScore(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::GetWillingToAgreeToCoopWarState(PlayerTypes, PlayerTypes)
- CvDiplomacyAI::IsPlayerDemandAttractive(PlayerTypes)
- CvDiplomacyAI::LogTargetValue(CvString &, PlayerTypes)
- CvMilitaryAI::UpdateOperations()