CvDiplomacyAI::GetOtherPlayerNumMinorsConquered(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 10190
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetOtherPlayerNumMinorsConquered
Hooks
static bool BeforeCvDiplomacyAI_GetOtherPlayerNumMinorsConquered(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetOtherPlayerNumMinorsConquered(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetOtherPlayerNumMinorsConquered(int (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetOtherPlayerNumMinorsConquered>(host, &BeforeCvDiplomacyAI_GetOtherPlayerNumMinorsConquered);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetOtherPlayerNumMinorsConquered>(host, &AfterCvDiplomacyAI_GetOtherPlayerNumMinorsConquered);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetOtherPlayerNumMinorsConquered>(host, &ReplaceCvDiplomacyAI_GetOtherPlayerNumMinorsConquered);
Code
10189/// How many Minors have we seen this Player conquer10190int CvDiplomacyAI::GetOtherPlayerNumMinorsConquered(PlayerTypes ePlayer) const10191{10192 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10193 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10194 return m_paiOtherPlayerNumMinorsConquered[ePlayer];10195}
Called by
- CvDiplomacyAI::ChangeOtherPlayerNumMinorsConquered(PlayerTypes, int)
- CvDiplomacyAI::DoUpdateEstimateOtherPlayerMilitaryThreats()
- CvDiplomacyAI::DoUpdateMilitaryThreats()
- CvDiplomacyAI::DoUpdateWarmongerThreats()
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvGrandStrategyAI::GetGuessOtherPlayerConquestPriority(PlayerTypes, int)