CvDiplomacyAI::GetMinorCivDisputeLevel(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 8881
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetMinorCivDisputeLevel
Hooks
static bool BeforeCvDiplomacyAI_GetMinorCivDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static void AfterCvDiplomacyAI_GetMinorCivDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static DisputeLevelTypes ReplaceCvDiplomacyAI_GetMinorCivDisputeLevel(DisputeLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetMinorCivDisputeLevel>(host, &BeforeCvDiplomacyAI_GetMinorCivDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetMinorCivDisputeLevel>(host, &AfterCvDiplomacyAI_GetMinorCivDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetMinorCivDisputeLevel>(host, &ReplaceCvDiplomacyAI_GetMinorCivDisputeLevel);
Code
8880/// What is our level of Dispute with a player over Minor Civ Friendship?8881DisputeLevelTypes CvDiplomacyAI::GetMinorCivDisputeLevel(PlayerTypes ePlayer) const8882{8883 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8884 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8885 return (DisputeLevelTypes) m_paePlayerMinorCivDisputeLevel[ePlayer];8886}
Called by
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvDiplomacyAI::DoMinorCivCompetitionStatement(PlayerTypes, DiploStatementTypes &, int &, bool)
- CvDiplomacyAI::GetEndDoFMessage(PlayerTypes)
- CvDiplomacyAI::GetMinorCivDisputeLevelScore(PlayerTypes)
- CvDiplomacyAI::LogMinorCivDispute(CvString &, PlayerTypes)
- CvLuaPlayer::lGetMinorCivDisputeLevel(lua_State *)