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CvDiplomacyAI::GetMilitaryAggressivePosture(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 9365
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetMilitaryAggressivePosture

Hooks

static bool BeforeCvDiplomacyAI_GetMilitaryAggressivePosture(const CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes& result);static void AfterCvDiplomacyAI_GetMilitaryAggressivePosture(const CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes& result);static AggressivePostureTypes ReplaceCvDiplomacyAI_GetMilitaryAggressivePosture(AggressivePostureTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetMilitaryAggressivePosture>(host, &BeforeCvDiplomacyAI_GetMilitaryAggressivePosture);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetMilitaryAggressivePosture>(host, &AfterCvDiplomacyAI_GetMilitaryAggressivePosture);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetMilitaryAggressivePosture>(host, &ReplaceCvDiplomacyAI_GetMilitaryAggressivePosture);

Code

9364/// How aggressively are this player's Units positioned in relation to us?9365AggressivePostureTypes CvDiplomacyAI::GetMilitaryAggressivePosture(PlayerTypes ePlayer) const9366{9367	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9368	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9369	return (AggressivePostureTypes) m_paeMilitaryAggressivePosture[ePlayer];9370}

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