Hooks
static bool BeforeCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture(const CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes& result);static void AfterCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture(const CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes& result);static AggressivePostureTypes ReplaceCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture(AggressivePostureTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetLastTurnMilitaryAggressivePosture>(host, &BeforeCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetLastTurnMilitaryAggressivePosture>(host, &AfterCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetLastTurnMilitaryAggressivePosture>(host, &ReplaceCvDiplomacyAI_GetLastTurnMilitaryAggressivePosture);