Bazaar developer reference

CvDiplomacyAI::GetLastTurnLandDisputeLevel(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 7744
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_GetLastTurnLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static void AfterCvDiplomacyAI_GetLastTurnLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static DisputeLevelTypes ReplaceCvDiplomacyAI_GetLastTurnLandDisputeLevel(DisputeLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &BeforeCvDiplomacyAI_GetLastTurnLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &AfterCvDiplomacyAI_GetLastTurnLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_GetLastTurnLandDisputeLevel);

Code

7743/// What was our level of Dispute with a player over Land last turn?7744DisputeLevelTypes CvDiplomacyAI::GetLastTurnLandDisputeLevel(PlayerTypes ePlayer) const7745{7746	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7747	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7748	return (DisputeLevelTypes) m_paePlayerLastTurnLandDisputeLevel[ePlayer];7749}

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