Hooks
static bool BeforeCvDiplomacyAI_GetLastTurnLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static void AfterCvDiplomacyAI_GetLastTurnLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static DisputeLevelTypes ReplaceCvDiplomacyAI_GetLastTurnLandDisputeLevel(DisputeLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &BeforeCvDiplomacyAI_GetLastTurnLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &AfterCvDiplomacyAI_GetLastTurnLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetLastTurnLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_GetLastTurnLandDisputeLevel);