Hooks
static bool BeforeCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetBrokenBullyCityStatePromiseScore>(host, &BeforeCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetBrokenBullyCityStatePromiseScore>(host, &AfterCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetBrokenBullyCityStatePromiseScore>(host, &ReplaceCvDiplomacyAI_GetBrokenBullyCityStatePromiseScore);