CvDiplomacyAI::GetBoldness() const
- Defined in
- CvDiplomacyAI.cpp, line 9548
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetBoldness
Hooks
static bool BeforeCvDiplomacyAI_GetBoldness(const CvDiplomacyAI* self, int& result);static void AfterCvDiplomacyAI_GetBoldness(const CvDiplomacyAI* self, int& result);static int ReplaceCvDiplomacyAI_GetBoldness(int (*original)(const CvDiplomacyAI*), const CvDiplomacyAI* self);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetBoldness>(host, &BeforeCvDiplomacyAI_GetBoldness);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetBoldness>(host, &AfterCvDiplomacyAI_GetBoldness);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetBoldness>(host, &ReplaceCvDiplomacyAI_GetBoldness);
Code
9547/// How likely is this player to go for World Conquest?9548int CvDiplomacyAI::GetBoldness() const9549{9550 return m_iBoldness;9551}
Called by
- CvAIOperation::CreateOperation(AIOperationTypes, PlayerTypes)
- CvAIOperationFoundCity::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *)
- CvDealAI::DoHumanDemand(CvDeal *)
- CvDiplomacyAI::LogPersonality()
- CvGrandStrategyAI::GetConquestPriority()
- CvMilitaryAI::UpdateBaseData()
- CvCitySiteEvaluator::PlotFoundValue(CvPlot *, CvPlayer *, YieldTypes, bool)