Bazaar developer reference

CvDiplomacyAI::DoSomeoneDeclaredWarOnMe(TeamTypes)

Defined in
CvDiplomacyAI.cpp, line 5814
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_DoSomeoneDeclaredWarOnMe

Hooks

static bool BeforeCvDiplomacyAI_DoSomeoneDeclaredWarOnMe(CvDiplomacyAI* self, TeamTypes eTeam);static void AfterCvDiplomacyAI_DoSomeoneDeclaredWarOnMe(CvDiplomacyAI* self, TeamTypes eTeam);static void ReplaceCvDiplomacyAI_DoSomeoneDeclaredWarOnMe(void (*original)(CvDiplomacyAI*, TeamTypes), CvDiplomacyAI* self, TeamTypes eTeam);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoSomeoneDeclaredWarOnMe>(host, &BeforeCvDiplomacyAI_DoSomeoneDeclaredWarOnMe);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoSomeoneDeclaredWarOnMe>(host, &AfterCvDiplomacyAI_DoSomeoneDeclaredWarOnMe);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoSomeoneDeclaredWarOnMe>(host, &ReplaceCvDiplomacyAI_DoSomeoneDeclaredWarOnMe);

Code

5813/// Player was attacked by another!  Change appropriate Diplomacy stuff5814void CvDiplomacyAI::DoSomeoneDeclaredWarOnMe(TeamTypes eTeam)5815{5816	PlayerTypes eLoopPlayer;58175818	// Loop through all players on our attacker's Team5819	for(int iPlayerLoop = 0; iPlayerLoop < MAX_CIV_PLAYERS; iPlayerLoop++)5820	{5821		eLoopPlayer = (PlayerTypes) iPlayerLoop;58225823		if(IsPlayerValid(eLoopPlayer))5824		{5825			if(GET_PLAYER(eLoopPlayer).getTeam() == eTeam)5826			{5827				// Major Civs5828				if(!GET_PLAYER(eLoopPlayer).isMinorCiv())5829				{5830					// This will be updated on turn cycling, but for now we're "shocked and disappointed!"5831					SetWarGoal(eLoopPlayer, WAR_GOAL_PEACE);5832//					SetMajorCivApproach(eLoopPlayer, MAJOR_CIV_APPROACH_DEFENSIVE_WAR);5833				}5834				// Minor Civs5835				else5836				{5837//					SetMinorCivApproach(eLoopPlayer, MINOR_CIV_APPROACH_WAR);5838				}58395840				m_pPlayer->GetCitySpecializationAI()->SetSpecializationsDirty(SPECIALIZATION_UPDATE_NOW_AT_WAR);5841			}5842		}5843	}5844}

Calls

Called by