CvDiplomacyAI::ChangeWarValueLost(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 9166
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_ChangeWarValueLost
Hooks
static bool BeforeCvDiplomacyAI_ChangeWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeWarValueLost(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeWarValueLost>(host, &BeforeCvDiplomacyAI_ChangeWarValueLost);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeWarValueLost>(host, &AfterCvDiplomacyAI_ChangeWarValueLost);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeWarValueLost>(host, &ReplaceCvDiplomacyAI_ChangeWarValueLost);
Code
9165// Changes the value of stuff (Units & Cities) lost in a war against a particular Player9166void CvDiplomacyAI::ChangeWarValueLost(PlayerTypes ePlayer, int iChange)9167{9168 SetWarValueLost(ePlayer, GetWarValueLost(ePlayer) + iChange);91699170 if(iChange > 0)9171 {9172 // Loop through all the other major civs and see if any of them are fighting us. If so they are happy this player damaged us.9173 PlayerTypes eLoopPlayer;9174 for(int iPlayerLoop = 0; iPlayerLoop < MAX_MAJOR_CIVS; iPlayerLoop++)9175 {9176 eLoopPlayer = (PlayerTypes) iPlayerLoop;91779178 if(eLoopPlayer != ePlayer && eLoopPlayer != m_pPlayer->GetID() && IsPlayerValid(eLoopPlayer))9179 {9180 // Are they at war with me too?9181 CvPlayer& kOtherPlayer = GET_PLAYER(eLoopPlayer);9182 if(IsAtWar(eLoopPlayer))9183 {9184 kOtherPlayer.GetDiplomacyAI()->ChangeCommonFoeValue(ePlayer, iChange);9185 }9186 }9187 }9188 }9189}
Calls
- CvDiplomacyAI::ChangeCommonFoeValue(PlayerTypes, int)
- CvDiplomacyAI::GetWarValueLost(PlayerTypes) const
- CvDiplomacyAI::IsAtWar(PlayerTypes)
- CvDiplomacyAI::IsPlayerValid(PlayerTypes, bool)
- CvDiplomacyAI::SetWarValueLost(PlayerTypes, int)
- CvPlayer::GetDiplomacyAI() const
- CvPlayer::GetID() const
- CvPlayerAI::getPlayer(PlayerTypes)