Bazaar developer reference

CvDiplomacyAI::ChangeNumTimesNuked(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 23218
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_ChangeNumTimesNuked

Hooks

static bool BeforeCvDiplomacyAI_ChangeNumTimesNuked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumTimesNuked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumTimesNuked(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &BeforeCvDiplomacyAI_ChangeNumTimesNuked);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &AfterCvDiplomacyAI_ChangeNumTimesNuked);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &ReplaceCvDiplomacyAI_ChangeNumTimesNuked);

Code

23217/// Nuked?23218void CvDiplomacyAI::ChangeNumTimesNuked(PlayerTypes ePlayer, int iChange)23219{23220	if(iChange != 0)23221	{23222		CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23223		CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");2322423225		m_paiNumTimesNuked[ePlayer] += iChange;23226		CvAssertMsg(m_paiNumTimesNuked[ePlayer] >= 0, "DIPLOMACY_AI: Invalid # of Culture Bombs returned. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23227	}23228}

Called by