CvDiplomacyAI::ChangeNumTimesNuked(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 23218
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_ChangeNumTimesNuked
Hooks
static bool BeforeCvDiplomacyAI_ChangeNumTimesNuked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumTimesNuked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumTimesNuked(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &BeforeCvDiplomacyAI_ChangeNumTimesNuked);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &AfterCvDiplomacyAI_ChangeNumTimesNuked);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumTimesNuked>(host, &ReplaceCvDiplomacyAI_ChangeNumTimesNuked);
Code
23217/// Nuked?23218void CvDiplomacyAI::ChangeNumTimesNuked(PlayerTypes ePlayer, int iChange)23219{23220 if(iChange != 0)23221 {23222 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23223 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");2322423225 m_paiNumTimesNuked[ePlayer] += iChange;23226 CvAssertMsg(m_paiNumTimesNuked[ePlayer] >= 0, "DIPLOMACY_AI: Invalid # of Culture Bombs returned. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23227 }23228}