CvDiplomacyAI::ChangeNumLandmarksBuiltForMe(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 23087
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe
Hooks
static bool BeforeCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &BeforeCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &AfterCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &ReplaceCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);
Code
23086/// Built a landmark?23087void CvDiplomacyAI::ChangeNumLandmarksBuiltForMe(PlayerTypes ePlayer, int iChange)23088{23089 if(iChange != 0)23090 {23091 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23092 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");2309323094 m_paiNumLandmarksBuiltForMe[ePlayer] += iChange;23095 CvAssertMsg(m_paiNumLandmarksBuiltForMe[ePlayer] >= 0, "DIPLOMACY_AI: Invalid # of Landmarks built. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23096 }23097}