Bazaar developer reference

CvDiplomacyAI::ChangeNumLandmarksBuiltForMe(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 23087
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe

Hooks

static bool BeforeCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumLandmarksBuiltForMe(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &BeforeCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &AfterCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumLandmarksBuiltForMe>(host, &ReplaceCvDiplomacyAI_ChangeNumLandmarksBuiltForMe);

Code

23086/// Built a landmark?23087void CvDiplomacyAI::ChangeNumLandmarksBuiltForMe(PlayerTypes ePlayer, int iChange)23088{23089	if(iChange != 0)23090	{23091		CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23092		CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");2309323094		m_paiNumLandmarksBuiltForMe[ePlayer] += iChange;23095		CvAssertMsg(m_paiNumLandmarksBuiltForMe[ePlayer] >= 0, "DIPLOMACY_AI: Invalid # of Landmarks built. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23096	}23097}

Called by