Bazaar developer reference

CvDiplomacyAI::ChangeNumCitiesLiberated(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 7957
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated

Hooks

static bool BeforeCvDiplomacyAI_ChangeNumCitiesLiberated(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumCitiesLiberated(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumCitiesLiberated(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &BeforeCvDiplomacyAI_ChangeNumCitiesLiberated);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &AfterCvDiplomacyAI_ChangeNumCitiesLiberated);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &ReplaceCvDiplomacyAI_ChangeNumCitiesLiberated);

Code

7957void CvDiplomacyAI::ChangeNumCitiesLiberated(PlayerTypes ePlayer, int iChange)7958{7959	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send slewis this with your last 5 autosaves and what changelist # you're playing.");7960	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send slewis this with your last 5 autosaves and what changelist # you're playing.");7961	if (iChange != 0)7962	{7963		m_paiNumCitiesLiberated[(int)ePlayer] += iChange;7964		CvAssertMsg(m_paiNumCitiesLiberated[(int)ePlayer] >= 0, "Num cities liberated is less than zero");7965	}7966}

Called by