CvDiplomacyAI::ChangeNumCitiesLiberated(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 7957
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated
Hooks
static bool BeforeCvDiplomacyAI_ChangeNumCitiesLiberated(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNumCitiesLiberated(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNumCitiesLiberated(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &BeforeCvDiplomacyAI_ChangeNumCitiesLiberated);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &AfterCvDiplomacyAI_ChangeNumCitiesLiberated);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNumCitiesLiberated>(host, &ReplaceCvDiplomacyAI_ChangeNumCitiesLiberated);
Code
7957void CvDiplomacyAI::ChangeNumCitiesLiberated(PlayerTypes ePlayer, int iChange)7958{7959 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send slewis this with your last 5 autosaves and what changelist # you're playing.");7960 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send slewis this with your last 5 autosaves and what changelist # you're playing.");7961 if (iChange != 0)7962 {7963 m_paiNumCitiesLiberated[(int)ePlayer] += iChange;7964 CvAssertMsg(m_paiNumCitiesLiberated[(int)ePlayer] >= 0, "Num cities liberated is less than zero");7965 }7966}