CvDiplomacyAI::ChangeNegativeReligiousConversionPoints(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 23196
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_ChangeNegativeReligiousConversionPoints
Hooks
static bool BeforeCvDiplomacyAI_ChangeNegativeReligiousConversionPoints(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeNegativeReligiousConversionPoints(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeNegativeReligiousConversionPoints(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeNegativeReligiousConversionPoints>(host, &BeforeCvDiplomacyAI_ChangeNegativeReligiousConversionPoints);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeNegativeReligiousConversionPoints>(host, &AfterCvDiplomacyAI_ChangeNegativeReligiousConversionPoints);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeNegativeReligiousConversionPoints>(host, &ReplaceCvDiplomacyAI_ChangeNegativeReligiousConversionPoints);
Code
23195/// Converted religion of my cities?23196void CvDiplomacyAI::ChangeNegativeReligiousConversionPoints(PlayerTypes ePlayer, int iChange)23197{23198 if(iChange != 0)23199 {23200 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23201 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");2320223203 m_paiNegativeReligiousConversionPoints[ePlayer] += iChange;23204 CvAssertMsg(m_paiNegativeReligiousConversionPoints[ePlayer] >= 0, "DIPLOMACY_AI: Invalid # of Religious Conversions returned. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23205 }23206}