CvDeal::AddCityTrade(PlayerTypes, int)
- Defined in
- CvDealClasses.cpp, line 1025
- Class
- CvDeal
- Hook name
CivHooks::CvDeal_AddCityTrade
Hooks
static bool BeforeCvDeal_AddCityTrade(CvDeal* self, PlayerTypes eFrom, int iCityID);static void AfterCvDeal_AddCityTrade(CvDeal* self, PlayerTypes eFrom, int iCityID);static void ReplaceCvDeal_AddCityTrade(void (*original)(CvDeal*, PlayerTypes, int), CvDeal* self, PlayerTypes eFrom, int iCityID);CivRegisterBefore<CivHooks::CvDeal_AddCityTrade>(host, &BeforeCvDeal_AddCityTrade);CivRegisterAfter<CivHooks::CvDeal_AddCityTrade>(host, &AfterCvDeal_AddCityTrade);CivRegisterReplace<CivHooks::CvDeal_AddCityTrade>(host, &ReplaceCvDeal_AddCityTrade);
Code
1024/// Insert a city trade1025void CvDeal::AddCityTrade(PlayerTypes eFrom, int iCityID)1026{1027 CvAssertMsg(eFrom == m_eFromPlayer || eFrom == m_eToPlayer, "DEAL: Adding deal item for a player that's not actually in this deal! Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10281029 CvCity* pCity = GET_PLAYER(eFrom).getCity(iCityID);1030 int x = pCity->getX();1031 int y = pCity->getY();10321033 if(IsPossibleToTradeItem(eFrom, GetOtherPlayer(eFrom), TRADE_ITEM_CITIES, x, y))1034 {1035 CvTradedItem item;1036 item.m_eItemType = TRADE_ITEM_CITIES;1037 item.m_iDuration = 0;1038 item.m_iFinalTurn = -1;10391040 item.m_iData1 = x;1041 item.m_iData2 = y;10421043 item.m_eFromPlayer = eFrom;1044 m_TradedItems.push_back(item);1045 }1046 else1047 {1048 CvAssertMsg(false, "DEAL: Trying to add an invalid City to a deal");1049 }1050}