Bazaar developer reference

SortThemingBonus(const CvGreatWorkBuildingInMyEmpire &, const CvGreatWorkBuildingInMyEmpire &)

Defined in
CvCultureClasses.cpp, line 1185
Hook name
CivHooks::CvCultureClasses_cpp_SortThemingBonus

Hooks

static bool BeforeCvCultureClasses_cpp_SortThemingBonus(const CvGreatWorkBuildingInMyEmpire& kEntry1, const CvGreatWorkBuildingInMyEmpire& kEntry2, bool& result);static void AfterCvCultureClasses_cpp_SortThemingBonus(const CvGreatWorkBuildingInMyEmpire& kEntry1, const CvGreatWorkBuildingInMyEmpire& kEntry2, bool& result);static bool ReplaceCvCultureClasses_cpp_SortThemingBonus(bool (*original)(const CvGreatWorkBuildingInMyEmpire&, const CvGreatWorkBuildingInMyEmpire&), const CvGreatWorkBuildingInMyEmpire& kEntry1, const CvGreatWorkBuildingInMyEmpire& kEntry2);CivRegisterBefore<CivHooks::CvCultureClasses_cpp_SortThemingBonus>(host, &BeforeCvCultureClasses_cpp_SortThemingBonus);CivRegisterAfter<CivHooks::CvCultureClasses_cpp_SortThemingBonus>(host, &AfterCvCultureClasses_cpp_SortThemingBonus);CivRegisterReplace<CivHooks::CvCultureClasses_cpp_SortThemingBonus>(host, &ReplaceCvCultureClasses_cpp_SortThemingBonus);

Code

1184/// Sorts building by AI priority which determines the order they should be evaluated when applying theming bonuses1185static bool SortThemingBonus(const CvGreatWorkBuildingInMyEmpire& kEntry1, const CvGreatWorkBuildingInMyEmpire& kEntry2)1186{1187	CvBuildingEntry *pEntry1 = GC.GetGameBuildings()->GetEntry(kEntry1.m_eBuilding);1188	CvBuildingEntry *pEntry2 = GC.GetGameBuildings()->GetEntry(kEntry2.m_eBuilding);11891190	if (pEntry1 && pEntry2)1191	{1192		CvThemingBonusInfo *pBonus1 = pEntry1->GetThemingBonusInfo(0);1193		CvThemingBonusInfo *pBonus2 = pEntry2->GetThemingBonusInfo(0);11941195		if (pBonus1 && pBonus2)1196		{1197			return (pBonus1->GetAIPriority() > pBonus2->GetAIPriority());1198		}1199		else if (pBonus1)1200		{1201			return true;1202		}1203	}12041205	return false;1206}

Calls

Called by