Bazaar developer reference

CvPlayerCulture::GetInfluenceTrend(PlayerTypes) const

Defined in
CvCultureClasses.cpp, line 2846
Class
CvPlayerCulture
Hook name
CivHooks::CvPlayerCulture_GetInfluenceTrend

Hooks

static bool BeforeCvPlayerCulture_GetInfluenceTrend(const CvPlayerCulture* self, PlayerTypes ePlayer, InfluenceLevelTrend& result);static void AfterCvPlayerCulture_GetInfluenceTrend(const CvPlayerCulture* self, PlayerTypes ePlayer, InfluenceLevelTrend& result);static InfluenceLevelTrend ReplaceCvPlayerCulture_GetInfluenceTrend(InfluenceLevelTrend (*original)(const CvPlayerCulture*, PlayerTypes), const CvPlayerCulture* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvPlayerCulture_GetInfluenceTrend>(host, &BeforeCvPlayerCulture_GetInfluenceTrend);CivRegisterAfter<CivHooks::CvPlayerCulture_GetInfluenceTrend>(host, &AfterCvPlayerCulture_GetInfluenceTrend);CivRegisterReplace<CivHooks::CvPlayerCulture_GetInfluenceTrend>(host, &ReplaceCvPlayerCulture_GetInfluenceTrend);

Code

2845/// Current influence trend on this player2846InfluenceLevelTrend CvPlayerCulture::GetInfluenceTrend(PlayerTypes ePlayer) const2847{2848	InfluenceLevelTrend eRtnValue = INFLUENCE_TREND_STATIC;28492850	CvPlayer &kOtherPlayer = GET_PLAYER(ePlayer);28512852	// PctTurn1 = InfluenceT1 / LifetimeCultureT12853	// PctTurn2 = InfluenceT2 / LifetimeCultureT22854	2855	// So if looking at is PctT2 > PctT1, can see if  (InfluenceT2 * LifetimeCultureT1) > (InfluenceT1 * LifetimeCultureT2)2856	int iLHS = GetInfluenceOn(ePlayer) * kOtherPlayer.GetCulture()->GetLastTurnLifetimeCulture();2857	int iRHS = GetLastTurnInfluenceOn(ePlayer) * kOtherPlayer.GetJONSCultureEverGenerated();28582859	if (kOtherPlayer.GetCulture()->GetLastTurnLifetimeCulture() > 0 && kOtherPlayer.GetJONSCultureEverGenerated() > 0)2860	{2861		if (iLHS > iRHS)2862		{2863			eRtnValue = INFLUENCE_TREND_RISING;2864		}2865		else if (iLHS < iRHS)2866		{2867			eRtnValue = INFLUENCE_TREND_FALLING;2868		}2869	}2870		2871	return eRtnValue;2872}

Calls

Called by