Bazaar developer reference

CvPlayerCulture::GetInfluenceCityStateSpyRankBonus(PlayerTypes) const

Defined in
CvCultureClasses.cpp, line 3075
Class
CvPlayerCulture
Hook name
CivHooks::CvPlayerCulture_GetInfluenceCityStateSpyRankBonus

Hooks

static bool BeforeCvPlayerCulture_GetInfluenceCityStateSpyRankBonus(const CvPlayerCulture* self, PlayerTypes eCityStatePlayer, int& result);static void AfterCvPlayerCulture_GetInfluenceCityStateSpyRankBonus(const CvPlayerCulture* self, PlayerTypes eCityStatePlayer, int& result);static int ReplaceCvPlayerCulture_GetInfluenceCityStateSpyRankBonus(int (*original)(const CvPlayerCulture*, PlayerTypes), const CvPlayerCulture* self, PlayerTypes eCityStatePlayer);CivRegisterBefore<CivHooks::CvPlayerCulture_GetInfluenceCityStateSpyRankBonus>(host, &BeforeCvPlayerCulture_GetInfluenceCityStateSpyRankBonus);CivRegisterAfter<CivHooks::CvPlayerCulture_GetInfluenceCityStateSpyRankBonus>(host, &AfterCvPlayerCulture_GetInfluenceCityStateSpyRankBonus);CivRegisterReplace<CivHooks::CvPlayerCulture_GetInfluenceCityStateSpyRankBonus>(host, &ReplaceCvPlayerCulture_GetInfluenceCityStateSpyRankBonus);

Code

3074/// Get extra spy rank in city state allies based on current influence level3075int CvPlayerCulture::GetInfluenceCityStateSpyRankBonus(PlayerTypes eCityStatePlayer) const3076{3077	int iRtnValue = 0;30783079	// Have a major power ally?3080	CvPlayer &kCityState = GET_PLAYER(eCityStatePlayer);3081	if (kCityState.isMinorCiv())3082	{3083		PlayerTypes eAlly = kCityState.GetMinorCivAI()->GetAlly();3084		if (eAlly != NO_PLAYER)3085		{3086			InfluenceLevelTypes eLevel = GetInfluenceLevel(eAlly);3087			switch (eLevel)3088			{3089			case INFLUENCE_LEVEL_POPULAR:3090				iRtnValue = 1;3091				break;3092			case INFLUENCE_LEVEL_INFLUENTIAL:3093				iRtnValue = 1;3094				break;3095			case INFLUENCE_LEVEL_DOMINANT:3096				iRtnValue = 2;3097				break;3098			}3099		}3100	}31013102	return iRtnValue;3103}

Calls

Called by