Hooks
static bool BeforeCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer(CvCityAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer(CvCityAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer(void (*original)(CvCityAI*, PlayerTypes, int), CvCityAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer>(host, &BeforeCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer);CivRegisterAfter<CivHooks::CvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer>(host, &AfterCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer);CivRegisterReplace<CivHooks::CvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer>(host, &ReplaceCvCityAI_AI_ChangeNumPlotsAcquiredByOtherPlayer);