Hooks
static bool BeforeCvCity_setGameTurnLastExpanded(CvCity* self, int iNewValue);static void AfterCvCity_setGameTurnLastExpanded(CvCity* self, int iNewValue);static void ReplaceCvCity_setGameTurnLastExpanded(void (*original)(CvCity*, int), CvCity* self, int iNewValue);CivRegisterBefore<CivHooks::CvCity_setGameTurnLastExpanded>(host, &BeforeCvCity_setGameTurnLastExpanded);CivRegisterAfter<CivHooks::CvCity_setGameTurnLastExpanded>(host, &AfterCvCity_setGameTurnLastExpanded);CivRegisterReplace<CivHooks::CvCity_setGameTurnLastExpanded>(host, &ReplaceCvCity_setGameTurnLastExpanded);