Hooks
static bool BeforeCvCity_setGameTurnFounded(CvCity* self, int iNewValue);static void AfterCvCity_setGameTurnFounded(CvCity* self, int iNewValue);static void ReplaceCvCity_setGameTurnFounded(void (*original)(CvCity*, int), CvCity* self, int iNewValue);CivRegisterBefore<CivHooks::CvCity_setGameTurnFounded>(host, &BeforeCvCity_setGameTurnFounded);CivRegisterAfter<CivHooks::CvCity_setGameTurnFounded>(host, &AfterCvCity_setGameTurnFounded);CivRegisterReplace<CivHooks::CvCity_setGameTurnFounded>(host, &ReplaceCvCity_setGameTurnFounded);