Hooks
static bool BeforeCvCity_setGameTurnAcquired(CvCity* self, int iNewValue);static void AfterCvCity_setGameTurnAcquired(CvCity* self, int iNewValue);static void ReplaceCvCity_setGameTurnAcquired(void (*original)(CvCity*, int), CvCity* self, int iNewValue);CivRegisterBefore<CivHooks::CvCity_setGameTurnAcquired>(host, &BeforeCvCity_setGameTurnAcquired);CivRegisterAfter<CivHooks::CvCity_setGameTurnAcquired>(host, &AfterCvCity_setGameTurnAcquired);CivRegisterReplace<CivHooks::CvCity_setGameTurnAcquired>(host, &ReplaceCvCity_setGameTurnAcquired);