Hooks
static bool BeforeCvCity_setEverOwned(CvCity* self, PlayerTypes eIndex, bool bNewValue);static void AfterCvCity_setEverOwned(CvCity* self, PlayerTypes eIndex, bool bNewValue);static void ReplaceCvCity_setEverOwned(void (*original)(CvCity*, PlayerTypes, bool), CvCity* self, PlayerTypes eIndex, bool bNewValue);CivRegisterBefore<CivHooks::CvCity_setEverOwned>(host, &BeforeCvCity_setEverOwned);CivRegisterAfter<CivHooks::CvCity_setEverOwned>(host, &AfterCvCity_setEverOwned);CivRegisterReplace<CivHooks::CvCity_setEverOwned>(host, &ReplaceCvCity_setEverOwned);