CvPlayerAchievements
- Declared in
- CvAchievementUnlocker.h, line 45
Functions
- AddUnit(CvUnit *)
- AlliedWithCityState(PlayerTypes)
- AttackedUnitWithUnit(CvUnit *, CvUnit *)
- BoughtCityState(int)
- CvPlayerAchievements(const CvPlayer &) not a hook point
- EndTurn()
- FinishedBuilding(CvCity *, BuildingTypes)
- KilledUnitWithUnit(CvUnit *, CvUnit *)
- Read(FDataStream &)
- StartTurn()
- Write(FDataStream &) const