Bazaar developer reference

CvAIOperationRapidResponse::ArmyMoved(CvArmyAI *)

Defined in
CvAIOperation.cpp, line 4950
Class
CvAIOperationRapidResponse
Hook name
CivHooks::CvAIOperationRapidResponse_ArmyMoved
Overrides
CvAIOperation::ArmyMoved(CvArmyAI *)

Hooks

static bool BeforeCvAIOperationRapidResponse_ArmyMoved(CvAIOperationRapidResponse* self, CvArmyAI* pArmy, bool& result);static void AfterCvAIOperationRapidResponse_ArmyMoved(CvAIOperationRapidResponse* self, CvArmyAI* pArmy, bool& result);static bool ReplaceCvAIOperationRapidResponse_ArmyMoved(bool (*original)(CvAIOperationRapidResponse*, CvArmyAI*), CvAIOperationRapidResponse* self, CvArmyAI* pArmy);CivRegisterBefore<CivHooks::CvAIOperationRapidResponse_ArmyMoved>(host, &BeforeCvAIOperationRapidResponse_ArmyMoved);CivRegisterAfter<CivHooks::CvAIOperationRapidResponse_ArmyMoved>(host, &AfterCvAIOperationRapidResponse_ArmyMoved);CivRegisterReplace<CivHooks::CvAIOperationRapidResponse_ArmyMoved>(host, &ReplaceCvAIOperationRapidResponse_ArmyMoved);

Code

4949/// Every time the army moves on its way to the destination lets double-check that we don't have a better target4950bool CvAIOperationRapidResponse::ArmyMoved(CvArmyAI* pArmy)4951{4952	bool bStateChanged = false;49534954	switch(m_eCurrentState)4955	{4956	case AI_OPERATION_STATE_MOVING_TO_TARGET:4957	{4958		RetargetDefensiveArmy(pArmy);4959	}4960	break;49614962	// In all other cases use base class version4963	case AI_OPERATION_STATE_AT_TARGET:4964	case AI_OPERATION_STATE_RECRUITING_UNITS:4965	case AI_OPERATION_STATE_GATHERING_FORCES:4966	case AI_OPERATION_STATE_ABORTED:4967		return CvAIOperation::ArmyMoved(pArmy);4968		break;4969	};49704971	return bStateChanged;4972}

Calls