CvAINavalOperation::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *)
- Defined in
- CvAIOperation.h, line 661
- Class
- CvAINavalOperation
- Not a hook point
- it has no code of its own: it is pure virtual, so the classes that override it have the code
- Overrides
- CvAIEnemyTerritoryOperation::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *)
- Overridden by
- CvAIOperationNavalBombardment::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *), CvAIOperationNavalSuperiority::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *), CvAIOperationPureNavalCityAttack::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *)
Code
661 virtual void Init(int iID, PlayerTypes eOwner, PlayerTypes eEnemy, int iDefaultArea = -1, CvCity* pTarget = NULL, CvCity* pMuster = NULL) = 0