CustomMods::isRELIGION_LOCAL_RELIGIONS()
- Defined in
- CustomMods.h, line 1265
- Class
- CustomMods
- Not a hook point
- written in a header
Code
1265 MOD_OPT_DECL(RELIGION_LOCAL_RELIGIONS)Called by
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::GetAdjacentCityReligiousPressure(ReligionTypes, CvCity *, CvCity *, int &, bool)
- CvGameReligions::GetNumReligionsFounded(bool) const
- CvGameReligions::GetReligionToFound(PlayerTypes)
- CvGameReligions::HasCreatedReligion(PlayerTypes, bool) const
- CvReligionAI::ScoreCityForInquisitor(CvCity *, UnitHandle)
- CvReligionAI::ScoreCityForMissionary(CvCity *, UnitHandle)
- CvReligionEntry::CacheResults(Database::Results &, CvDatabaseUtility &)